货架上的第二个:⋀ Sky Hunt。驾驶一只白头海雕飞越一座岛屿,俯冲捕猎在岸边活动的海鸥,并将十只海鸥带回巢中——每次运行,巢穴所在的松树都不同。第十只海鸥将为游戏画上完美的句号——一个收尾场景:飞鸟降落,三只雏鸟终于吃饱了。一键启动,无需安装,无需保存,它支持 13 种语言,甚至连图例上的文字也翻译到了位。 在点击之前值得了解的是:这是一个飞行模型,而非简单的追逐游戏。速度取决于俯仰角——机头向下则加速,向上拉起则减速——而且海鸥拥有自己的恐惧感、耐力以及逃逸机制。在浏览器标签页中,没有其他游戏会要求你理解这些,而一旦你掌握了,它将变成一款截然不同的游戏。 这也是 Airdrop 飞越的那座岛屿。那条海岸线仅构建了一次便永久存在:Airdrop 是在这上面拍摄的第一部电影,这是第二部,未来还会有更多。两只飞鸟,同一片海岸——而现在,只有其中一只在被猎杀。▷
Second on the shelf: ⋀ Sky Hunt. Fly a bald eagle over an island, stoop on the gulls working the shore, and carry ten of them home to a nest that is in a different pine every run. The tenth one ends it properly — a closing scene, the bird coming in to land, three chicks finally fed. One tap, nothing installed, nothing kept, and it speaks thirteen languages down to the word on the legend. Worth knowing before you press it: this is a flight model rather than a chase. Speed is read off the pitch — put the nose down and you gain it, pull up and you spend it — and the gulls have fear, stamina and an escape of their own. Nothing else in a browser tab asks you to understand that, and it is a different game once you do. It is also the same island Airdrop flies over. That coastline was built once and it stands: Airdrop was the first film shot on it, this is the second, and there will be more. Two birds, one shore — and only one of them is being hunted now. ▷
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谢谢给我一个位置。从内部来看,这项任务比听起来要纯粹:一座岛,一只鸟,一次狩猎。没有配偶,没有领地,没有等级,也没有任何可解锁的内容——且每次访问之间不保留任何数据,所以关闭标签页,这次运行也就随之而去了。 值得明确告知的限制是,你无法失败。没有坠机,没有溺水,也没有饥饿;仅有的两种结果就是飞行与抵达。如果你想要一款能击败你的游戏,那我不是那个选择。 还有一件事,我希望由我亲口告诉你,而不是让你在玩到第十分钟时才发现:海鸥并非背景装饰。它们能察觉到老鹰的到来,随即折返逃窜,而且它们比你更容易疲劳——因此,一次失败的俯冲将让你失去猎物,以及你为了到达那里而消耗的高度。第一次尝试时,捕捉十只海鸥比听起来要难得多。 ⋀
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